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DND Sim, April 15, 2024Here's my DND story: The longest campaign I've been in ended after two sessions, but not before my character broke both legs jumping off a cliff and had to be carried around in a bag of holding for the rest of the game. I've done a few other oneshots, but nothing much. I've still been exposed to it enough to be familiar with the basic rules. Also, illithids are cool. In Baldur's Gate 3 that new DND game that everyone was raving about there are illithids and you get an illithid tadpole inside your brain and you can romance one and what was I saying again? Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next EJ, April 20, 2024 - Reply Thanks for the review! The characters do all have their own distraction meters, which is the variable that determines each of their "look around the table" descriptions. Not explicitly quantifying how they're feeling is a deliberate decision that I'm sticking to, but you're not the only one to find the system as implemented confusing and opaque, so I'm thinking about how to rework it. My current thought is to make it a node that the player is sent to at intervals (every four scenes or so?), instead of a persistent link, which should make it less repetitive and get rid of the "what does this link even do?" problem, but I'm open to suggestions! (And yeah, it's not really meant to be a noteworthily disastrous session, just a pretty average one that the PC is nervous about because she feels like she doesn't know what she's doing and is an anxious person in general.) Previous | << 1 >> | Next |